Built from scratch in LW 11.6. and rendered in F-Prime.
For you LW users. The LW renderer did not give me much detail on the displacement of the asteroid. It was almost smooth. When I tried F-Prime, I got exactly what I had designed, using node displacement.
Star Trek still going strong in 2017 with a new TV series starting up. At this link you can find out all of the latest Star Trek news. |
For meshes, textures, and all things Star Trek, this is an excellent resource |