Built from scratch in LW 11.6. and rendered in F-Prime.

For you LW users. The LW renderer did not give me much detail on the displacement of the asteroid. It was almost smooth. When I tried F-Prime, I got exactly what I had designed, using node displacement.

 

Star Trek still going strong in 2017 with a new TV series starting up. At this link you can find out all of the latest Star Trek news.

 

Star Trek Files and Meshes
For meshes, textures, and all things Star Trek, this is an excellent resource

 

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